Peyton Burnham
Peyton Burnham
  • Видео 84
  • Просмотров 1 956 073
Crouch Mechanic in GameMaker! (How to Make a Platformer Part 9)
Part 9 of 9!!! Learn how to make your player crouch and automatically react to things like moving platforms!
Patreon: www.patreon.com/peytonburnham
Wishlist Starcross Starcade Special! store.steampowered.com/app/1748060/Starcross_Starcade_Special/
Rose of Starcross Trailer: https: //ruclips.net/video/ZEKuhDEAVzo/видео.html
Starcross Starcade Special Trailer: ruclips.net/video/BbFxwni_gOo/видео.html
My tweets: peydinburnham
Rose of Starcross Demo: peytonburnham.itch.io/rose-of-starcross-demo
Discord: discord.gg/tFd6RVF
My twitch: www.twitch.tv/peydinburnham
Просмотров: 4 420

Видео

Moving Platforms in GameMaker! (How to Make a Platformer Part 8)
Просмотров 3 тыс.4 месяца назад
Part 8 of 9! SOLID moving platforms!! You can also download the fully finished project file for this series on my Patreon! Patreon: www.patreon.com/peytonburnham Wishlist Starcross Starcade Special! store.steampowered.com/app/1748060/Starcross_Starcade_Special/ Rose of Starcross Trailer: https: //ruclips.net/video/ZEKuhDEAVzo/видео.html Starcross Starcade Special Trailer: ruclips.net/video/BbFx...
Make a Platformer in GameMaker! Part 7 (Moving Semi-Solid Platforms)
Просмотров 7 тыс.4 месяца назад
Part 7 of 9! WE'RE HERE! MOVING PLATFORMS!! You can also download the fully finished project file for this series on my Patreon! Patreon: www.patreon.com/peytonburnham Wishlist Starcross Starcade Special! store.steampowered.com/app/1748060/Starcross_Starcade_Special/ Rose of Starcross Trailer: https: //ruclips.net/video/ZEKuhDEAVzo/видео.html Starcross Starcade Special Trailer: ruclips.net/vide...
Gamemaker Slopes Tutorial! (Platformer Part 6)
Просмотров 6 тыс.4 месяца назад
Part 6 of 9 in "How to Make a Platformer in Gamemaker!" You can also download the fully finished project file for this series on my Patreon! Patreon: www.patreon.com/peytonburnham Wishlist Starcross Starcade Special! store.steampowered.com/app/1748060/Starcross_Starcade_Special/ Rose of Starcross Trailer: https: //ruclips.net/video/ZEKuhDEAVzo/видео.html Starcross Starcade Special Trailer: rucl...
Make a Platformer in GameMaker! Part 5 (Sprite/Animation Control + Running/Sprinting)
Просмотров 6 тыс.4 месяца назад
Part 5 of 9! Download the sprites for this video at the link below! Sprite Folder (Public Patreon Post) : www.patreon.com/posts/platformer-for-96817274?Link& Wishlist Starcross Starcade Special! store.steampowered.com/app/1748060/Starcross_Starcade_Special/ Rose of Starcross Trailer: https: //ruclips.net/video/ZEKuhDEAVzo/видео.html Starcross Starcade Special Trailer: ruclips.net/video/BbFxwni_...
Make a Platformer in GameMaker! Part 4 (Coyote Time)
Просмотров 6 тыс.4 месяца назад
Part 4 of 9! Don't skip this one it's important! You can also download the fully finished project file for this series on my Patreon! Patreon: www.patreon.com/peytonburnham Wishlist Starcross Starcade Special! store.steampowered.com/app/1748060/Starcross_Starcade_Special/ Rose of Starcross Trailer: https: //ruclips.net/video/ZEKuhDEAVzo/видео.html Starcross Starcade Special Trailer: ruclips.net...
I Made a Portable Nintendo 64 (That's it, now you don't have to watch)
Просмотров 1,5 тыс.4 месяца назад
It's not ugly it's beautiful!! Now wishlist my game on Steam!! store.steampowered.com/app/1748060/Starcross_Starcade_Special/
Make a Platformer in GameMaker! Part 3 (Smooth Camera)
Просмотров 7 тыс.4 месяца назад
Part 3 of 9! This topic is unrelated to the core platformer mechanics so if you don't need it feel free to skip it or come back to it whenever you want! You can also download the fully finished project file for this series on my Patreon! Patreon: www.patreon.com/peytonburnham Wishlist Starcross Starcade Special! store.steampowered.com/app/1748060/Starcross_Starcade_Special/ Rose of Starcross Tr...
Make a Platformer in GameMaker! Part 2 (Double Jumping, Variable Jump Height, Input Buffering)
Просмотров 12 тыс.4 месяца назад
Part 2 of 9! You can also download the fully finished project file for this series on my Patreon! Patreon: www.patreon.com/peytonburnham Wishlist Starcross Starcade Special! store.steampowered.com/app/1748060/Starcross_Starcade_Special/ Rose of Starcross Trailer: https: //ruclips.net/video/ZEKuhDEAVzo/видео.html Starcross Starcade Special Trailer: ruclips.net/video/BbFxwni_gOo/видео.html My twe...
How to Make a 2D Platformer in GameMaker! (Slopes, Moving Platforms, Semi Solid Platforms)
Просмотров 37 тыс.4 месяца назад
Part 1 of 9! Includes slopes, moving platforms, semi-solid/one-way platforms, precise collisions, and crouching! You can also download the fully finished project file for this series on my Patreon! Patreon: www.patreon.com/peytonburnham Wishlist Starcross Starcade Special! store.steampowered.com/app/1748060/Starcross_Starcade_Special/ Rose of Starcross Trailer: https: //ruclips.net/video/ZEKuhD...
Quality of Life in Games
Просмотров 4,1 тыс.6 месяцев назад
Let's talk about QOL. Light gameplay spoilers for the 3D Zelda games! Consider supporting me and these videos on Patreon! www.patreon.com/peytonburnham Wishlist Starcross Starcade! store.steampowered.com/app/1748060/Starcross_Starcade_Special/ Rose of Starcross Demo: peytonburnham.itch.io/rose-of-starcross-demo My tweets: peydinburnham Discord: discord.gg/tFd6RVF My twitch: www.twit...
100% Accurate Game Awards (2023) Predictions and Games I Didn't Play This Year
Просмотров 7696 месяцев назад
Starting a new yearly tradition where I completely accurately predict the results of the Game Awards, regardless of having not played (or heard of) basically any of them at all! And that's only after talking at you about the games and other stuff I HAVE managed to consume! (It's basically just a diary) TELL ME YOUR FAVORITE GAMES AND MOVIES OF THE YEAR SO I KNOW TO PLAY THEM WHEN I CAN 0:00 Gam...
How to Play Music (Automatically!) In GameMaker
Просмотров 9 тыс.6 месяцев назад
How to Play Music (Automatically!) In GameMaker
RPG Ice Sliding Player Mechanics in GameMaker!
Просмотров 8 тыс.Год назад
RPG Ice Sliding Player Mechanics in GameMaker!
Channel Update Time!
Просмотров 2,2 тыс.Год назад
Channel Update Time!
Block Pushing Tutorial (with Ice!) in GameMaker Studio 2!
Просмотров 15 тыс.Год назад
Block Pushing Tutorial (with Ice!) in GameMaker Studio 2!
DESIGN DISCUSSION! - Top Down Shooter Series
Просмотров 4,7 тыс.Год назад
DESIGN DISCUSSION! - Top Down Shooter Series
How to Make a Top Down Shooter in GMS2! (BONUS Part 14: Controller Support and Room Transitions)
Просмотров 5 тыс.Год назад
How to Make a Top Down Shooter in GMS2! (BONUS Part 14: Controller Support and Room Transitions)
How to Make a Top Down Shooter in GMS2! (FINALE Part 13 : Animated VFX, Hit Screen, and Polish)
Просмотров 7 тыс.Год назад
How to Make a Top Down Shooter in GMS2! (FINALE Part 13 : Animated VFX, Hit Screen, and Polish)
How to Make a Top Down Shooter in GMS2! (Part 12: Hit Stop and Camera Shake)
Просмотров 5 тыс.Год назад
How to Make a Top Down Shooter in GMS2! (Part 12: Hit Stop and Camera Shake)
How to Make a Top Down Shooter in GMS2! (Part 11: Easy Weapon/Item Pickups and EXPLODING BARREL)
Просмотров 6 тыс.Год назад
How to Make a Top Down Shooter in GMS2! (Part 11: Easy Weapon/Item Pickups and EXPLODING BARREL)
How to Make a Top Down Shooter in GameMaker Studio 2! (Part 10: Enemy Spawners and Enemy Limits)
Просмотров 7 тыс.Год назад
How to Make a Top Down Shooter in GameMaker Studio 2! (Part 10: Enemy Spawners and Enemy Limits)
How to Make a Top Down Shooter in GameMaker Studio 2! (Part 9: Game Over and HUD)
Просмотров 8 тыс.Год назад
How to Make a Top Down Shooter in GameMaker Studio 2! (Part 9: Game Over and HUD)
How to Make a Top Down Shooter in GameMaker Studio 2! (Part 8: Enemy Attacks with State Machines)
Просмотров 10 тыс.Год назад
How to Make a Top Down Shooter in GameMaker Studio 2! (Part 8: Enemy Attacks with State Machines)
How to Make a Top Down Shooter in GameMaker Studio 2! (Part 7: Camera and Tiles)
Просмотров 11 тыс.Год назад
How to Make a Top Down Shooter in GameMaker Studio 2! (Part 7: Camera and Tiles)
How to Make a Top Down Shooter in GameMaker Studio 2! (Part 6: Fixed Damage System)
Просмотров 13 тыс.Год назад
How to Make a Top Down Shooter in GameMaker Studio 2! (Part 6: Fixed Damage System)
How to Make a Top Down Shooter in GameMaker Studio 2! (Part 5: Enemies and Damage)
Просмотров 15 тыс.Год назад
How to Make a Top Down Shooter in GameMaker Studio 2! (Part 5: Enemies and Damage)
How to Make a Top Down Shooter in GameMaker Studio 2! (Part 4: New Guns and Weapon Swapping)
Просмотров 17 тыс.Год назад
How to Make a Top Down Shooter in GameMaker Studio 2! (Part 4: New Guns and Weapon Swapping)
How to Make a Top Down Shooter in GameMaker Studio 2! (Part 3: Bullets and Shooting)
Просмотров 23 тыс.Год назад
How to Make a Top Down Shooter in GameMaker Studio 2! (Part 3: Bullets and Shooting)
How to Make a Top Down Shooter in GameMaker Studio 2! (Part 2: Sprite Control)
Просмотров 32 тыс.Год назад
How to Make a Top Down Shooter in GameMaker Studio 2! (Part 2: Sprite Control)

Комментарии

  • @ZheadMonkey
    @ZheadMonkey 15 часов назад

    Had some holidays to use, figured I'd take some time off to knock out this tutorial. Got far too excited and stayed up until the early hours (..don't do this) I was offsetting my bullet origin from the center of the player sprite and had loading errors. Been going over the videos repeatedly trying to find the issue, fixed some syntax and the room loads, my player sprite and weapon work as intended, but no longer fires bullets and no errors to follow (which were working fine, previously) I've scoured my coding, but obviously I'm missing something (probably obvious) Would anyone be able to highlight areas I should be checking or give me any clues as to where the problem might be? 🙏

  • @Absorbet
    @Absorbet 15 часов назад

    fire

  • @magenppg
    @magenppg 21 час назад

    24:10 could someone pls explain me how does "face" variable works in oZombie if it was only described in oPlayer?

  • @extrimeghamer4050
    @extrimeghamer4050 День назад

    hey idk if anyone will help me but even tho i did evrything correct whenever i try to test the player movement like in 8:20 i keep getting an error for the "sprite_index" : Variable <unknown_object>.face(100011, -2147483648) not set before reading it. at gml_Object_obj_player_Step_0 (line 34) - sprite_index = sprite[face]; i did evrything like in the video but cant get past this point, can someone help?

  • @nicitia
    @nicitia День назад

    your tutorials have saved me lots of time so ill defo buy this whenever it releases

  • @captguyliner
    @captguyliner День назад

    Having an issue at 7:42 when i try to create another tile path it wont let me draw any further than the previous small section, even after making the room size bigger. not sure what i did wrong.. these tutorials are amazing though, man. thank you so much!

  • @ChillFrosty_
    @ChillFrosty_ День назад

    Dang Peyton! Great job with this one!

  • @Noob-wv9ju
    @Noob-wv9ju День назад

    やあ、私は日本のGamemaker初心者ですが、このチュートリアルは素晴らしい完成度でした。 説明が丁寧で、改造にも耐えうる頑丈なコード!シリーズが終わるのが残念です。 是非ともメトロイドヴァニア系統のチュートリアルも作ってほしいです。 製作ご苦労様でした。本当にありがとう🥰

  • @skippy1500
    @skippy1500 2 дня назад

    For some reason, (I’m at 24:04 btw) it only shows one letter of each dialogue. Anyone know how this happened?

  • @Drathel302
    @Drathel302 2 дня назад

    Peyton, thank you for your hard work making these videos so easy to follow along with. You've made the learning process fun and intuitive. Thank you!

  • @zouofzouey
    @zouofzouey 2 дня назад

    This is a really great tutorial! You did a great job explaining everything! But just as a side note: For anyone like me who wanted a key press to interact with an NPC and the speak box object (As in RPG movement and if you get close to the NPC you can press a key and interact you just have to put: *keyboard_check_pressed(ord("E")) && distance_to_object(oPlayer) < 10* // 10 is how many pixels away from the object it has to be to work and oPlayer is just whatever your player character is or the object you are controlling. in the oSpeakBox step event instead of *position_meeting(mouse_x, mouse_y, id) && mouse_check_button_pressed(mb_left)*

  • @sunwrek
    @sunwrek 2 дня назад

    7:37 leaving this here so i remember lol

  • @TitanCrusader
    @TitanCrusader 2 дня назад

    idk what i did wrong but i fixed it by copying a other bullet and change the name and sprite and that fixed it

  • @gavinwooten5228
    @gavinwooten5228 2 дня назад

    THE COLLISION WILL NOT WORK FOR ME. MY CODE IS EXACTLY THE SAME EVERYTHING IS RIGHT. SOMEONE PLEASE HELP.

  • @gavinwooten5228
    @gavinwooten5228 2 дня назад

    THE COLLISION WILL NOT WORK FOR ME. MY CODE IS EXACTLY THE SAME EVERYTHING IS RIGHT. SOMEONE PLEASE HELP.

  • @Moons_TheNerd
    @Moons_TheNerd 2 дня назад

    I'm three years late, but I finished the tutorial, and when I walk into the warp block, it plays the animation but doesn't warp me. Does anyone have any tips or tricks for me?

  • @theshadowworld97
    @theshadowworld97 2 дня назад

    hey everyone in case you want to have the items appear on the top left screen and follow you around make sure to place them in the draw gui event and not in the draw event :)

  • @oooooooooegorova9717
    @oooooooooegorova9717 2 дня назад

    Everything is fine, except for one thing. After I added draw_sprite_ext to the draw event, the sprite animation stopped working. How can I fix this? I did everything as in the video.

    • @oooooooooegorova9717
      @oooooooooegorova9717 2 дня назад

      Ok, I found a solution. I added a custom image_speed to each movement where located the //sprite control.

  • @FoolishRT
    @FoolishRT 3 дня назад

    thank you so much, always cooking with the tutorials. sometimes my brain gets fried along the way, but if i keep watching it always ends up making sense.

  • @SodieSquad
    @SodieSquad 3 дня назад

    I want to make a platformer and this sounds like an amazing resource. I am trying it out and following along now. Thanks for this

  • @werecus
    @werecus 3 дня назад

    youre a great teacher. thank u 🙏🙏🙏🙏🙏🙏

  • @werecus
    @werecus 3 дня назад

    bug i think: when the _subPixel value is .25 for getting pushed through the semisolid platform and .5 for scooting up to the wall when colliding on a moving platform, id sometimes teleport when running into the corner of a wall while on a semisolid platform rotating upwards. Changing both _subPixel values to .25 fixed this

  • @amdjadmoussa301
    @amdjadmoussa301 3 дня назад

    I have a problem when I change rooms the collision of the other room if I suddenly find I'm stuck

  • @nebbyteb3282
    @nebbyteb3282 4 дня назад

    Do you have any combat system tutorials in GMS2

  • @MetaphoricMinds
    @MetaphoricMinds 4 дня назад

    grrrr why do people have to change sh.* all the time? I hate when you're in a software tut and its like "Click on the first frame down here" but GUESS WHAT, GameMaker doesn't have that section any more. It looks different and I have NO idea what I'm doing. 2 minutes in to making games and failure is already knocking at the door.

  • @MagieNoire3587
    @MagieNoire3587 4 дня назад

    ############################################################################################ ERROR in action number 1 of Step Event0 for object obj_enemy_parent: Variable obj_Noob._damagelistsize(100025, -2147483648) not set before reading it. at gml_Script_get_damaged (line 116) - for(var i = 0; i < _damagelistsize; i++ ) ############################################################################################ gml_Script_get_damaged (line 116) gml_Object_obj_enemy_parent_Step_0 (line 2) - get_damaged(obj_damage_enemy,true) gml_Object_obj_Noob_Step_0 (line 1)

  • @SuperAdjusted
    @SuperAdjusted 5 дней назад

    Can you use this to save and load an array from the instance creation code?

  • @werecus
    @werecus 5 дней назад

    anyone else have spotty results walking down slopes at dif speeds? It works with the movement values in the vid but after setting walk and run speeds to 1 and 2 and colliding with a wall once, the player skips down the steps again

  • @Plaguedocluna
    @Plaguedocluna 5 дней назад

    new gamemaker dev here, and i just wanted to say that as a beginner, your tutorials are awsome!

  • @Fire_Jacket
    @Fire_Jacket 5 дней назад

    getting somewhere

  • @Fire_Jacket
    @Fire_Jacket 5 дней назад

    Thank you alot you are in my heart

  • @Fire_Jacket
    @Fire_Jacket 5 дней назад

    Ich küss deine Augen du bist der beste

  • @napoleonicgerbil
    @napoleonicgerbil 5 дней назад

    18:47 that gave me a mini heart attack, I thought I didn't follow along XD

  • @Xboy1207
    @Xboy1207 5 дней назад

    video starts at 4:46 btw

  • @brnperes
    @brnperes 6 дней назад

    This is the best Gamemaker tutorial I have found so far. And I've been looking!

    • @Iconic730
      @Iconic730 3 дня назад

      dud same. his rpg one is good too, you should check it out.

  • @Lynxpawws
    @Lynxpawws 6 дней назад

    i cannot believe i made it this far, thank you so much, this is was incredibly helpful

  • @user-vc4ij8pz1q
    @user-vc4ij8pz1q 6 дней назад

    Umm I broke somthing ############################################################################################ ERROR in action number 1 of Draw Event for object ObjectTextBox: Variable <unknown_object>.text_x_offset(100069, 0) not set before reading it. at gml_Object_ObjectTextBox_Draw_0 (line 167) - var _textbox_x = textbox_x + text_x_offset[page]; ############################################################################################ gml_Object_ObjectTextBox_Draw_0 (line 167)

  • @magic4694
    @magic4694 6 дней назад

    I have copied everything for the box arrow pointing part but for some reason when i press left or right arrow buttons the arrow animation appears for up and down and for up and down arrow buttons vice versa direction arrow animation appears even though i followed everything as it is. Is this some version change issue?

  • @bendriscoll
    @bendriscoll 6 дней назад

    these tutorials have been instrumental in helping me make my project currently. also do you plan to make a cutscene tutorial?

  • @Blankpagess
    @Blankpagess 7 дней назад

    the Coyote Time isnt working because im adding gravity everytime im not jumping but, if i make variable jumping just cut of the JumpHoldTimer, it won,t actually be a variable jump height, and i have no idea why, even tho the code's the same

  • @Lynxpawws
    @Lynxpawws 7 дней назад

    wait a minute...

  • @lucianogoncalvespimentel4681
    @lucianogoncalvespimentel4681 7 дней назад

    Congratulations on the videos, is there a possibility of creating a Space Shooter series?

  • @EGGVR_THE_EGG
    @EGGVR_THE_EGG 7 дней назад

    PLZ can u give me the files for the tiles?

  • @booder_2u
    @booder_2u 8 дней назад

    Is there any way to use the sprites that come in with GM2 rather than making your own? I really like the look of MS Gothic and I want to find a way to use that instead, but it's just a font. Not a sprite.

  • @NovakiSalem
    @NovakiSalem 8 дней назад

    was watching the subpixel problem wondering if it was just me messing up the code for several videos lol

  • @magnusmajere512
    @magnusmajere512 8 дней назад

    Really great series! For a while I thought it'd be great if someone did a tutorial where they actually "made" all the assets as well instead of just showing the engine. Looking forward to completing this

  • @stakfallt2040
    @stakfallt2040 8 дней назад

    If you wanted the character to be able to walk up walls or walk along the ceiling, could you just use the angle (rotation) of the player sprite and apply gravity using the same angle (rotation) of the player sprite and converting from the polar coordinates to x, and y (where maybe the theta might be the speed the player is "falling" / speed the player has accumulated due to gravity)? I feel like that would get you fairly close because so much of the movement is based on the effect gravity is having on the player object.

  • @stakfallt2040
    @stakfallt2040 8 дней назад

    ~19:40 doesn't that while loop, in a sense, automatically cause the player to slide along the ground (without input from the player) until hitting the wall once a wall is first detected as being within 2 pixels?

  • @Lexipumpkin783
    @Lexipumpkin783 9 дней назад

    how does a blank obj, pause the player thou?

  • @RigelRat
    @RigelRat 9 дней назад

    "burger belongs to no one." Gotta be in the top 10 things I've ever heard.